Programmes
This course involves 15 days of immersive modules on campus (3 sets of camps), spread across a 6 month duration with off-campus assignments between camps. This programme is curated for entrepreneurs in the creative and cultural industries. The coursework allows students to find their own anchor to the core tenets of the programme, build on their own business cases (with a go-to-market plan and a refined business model), while receiving guidance from IIMA faculty, industry leaders, and a mentor with whom each student is paired.
Camp 1: April 13–18, 2026
Camp 2: July 13–18, 2026
Camp 3: October 5–7, 2026
The programme aims at providing a specialized understanding of the nuances of the industry and an appreciation for the fresh approach to strategic thinking that is warranted by the sector.
This 15 day programme will be delivered through 3 sets of in-class interactions (camps) on campus across 6 months, with research, assignments and online interaction between camps. The programme will involve:
(I) three academic camps (II) presentations and discussions led by faculty and experts (brand owners, craftsmen, retailers, and consultants) (III) project critiques, (IV) mentor engagement (V) webinars, (VI) brainstorm and network with contemporary thought leaders in the design space and (VII) platform to present business ideas to industry experts and stakeholders.
In each classroom session, participants are expected to analyze, discuss and suggest a suitable course of action for the identified dimensions of the business case. Equally important will be the task of understanding concepts and ideas from the readings and articles given to participants.
Each participant will be paired with a mentor and will be required to build on their respective business cases and prepare for the final showcase to a panel of industry leaders.
The programme is best suited for passionate entrepreneurs or “to-be-entrepreneurs” who demonstrate their commitment and clarity of thinking in a rigorous selection process including a video interview with the programme committee. Only about 15% of the total applicants are admitted to the programme. The entrepreneurs could be:
[a] Entrepreneurs with an existing business, now ready to scale or diversify
or
[b] 'Would-be-Entrepreneurs’ with a very well defined idea with legs
The ventures could be in any creative or cultural sector such as:
Creative Services – Advertising, Branding, Communication Design, Creative R&D, Cultural & Recreational
Cultural Sites – Archaeological Sites, Museums, Libraries, Exhibitions
Design – Architecture, Interior, Graphic
Entertainment – Film, Television, Radio, Other Broadcasting
Home – Decor, Home Improvement, Kitchen & Dining, Furniture
Lifestyle – Fashion, Jewellery & Watches, Travel, Food & Beverage, Health & Wellness, Toys, Accessories
New Media – Software, Video Games, Digitized Creative Content
Performing Arts – Live Music, Theatre, Dance, Opera, Circus, Puppetry
Publishing and Print Media – Books, Press, other publications
Retail – Digital, Physical, Omni-Channel
Traditional Cultural Expressions – Arts and Crafts, Festivals, Celebrations
Visual Arts – Painting, Sculpture, Photography, Antiques
This course involves 15 days of immersive modules on campus (3 sets of camps), spread across a 6 month duration with off-campus assignments between camps. This programme is curated for entrepreneurs in the creative and cultural industries. The coursework allows students to find their own anchor to the core tenets of the programme, build on their own business cases (with a go-to-market plan and a refined business model), while receiving guidance from IIMA faculty, industry leaders, and a mentor with whom each student is paired.
Camp 1: April 13–18, 2026
Camp 2: July 13–18, 2026
Camp 3: October 5–7, 2026
The programme aims at providing a specialized understanding of the nuances of the industry and an appreciation for the fresh approach to strategic thinking that is warranted by the sector.
This 15 day programme will be delivered through 3 sets of in-class interactions (camps) on campus across 6 months, with research, assignments and online interaction between camps. The programme will involve:
(I) three academic camps (II) presentations and discussions led by faculty and experts (brand owners, craftsmen, retailers, and consultants) (III) project critiques, (IV) mentor engagement (V) webinars, (VI) brainstorm and network with contemporary thought leaders in the design space and (VII) platform to present business ideas to industry experts and stakeholders.
In each classroom session, participants are expected to analyze, discuss and suggest a suitable course of action for the identified dimensions of the business case. Equally important will be the task of understanding concepts and ideas from the readings and articles given to participants.
Each participant will be paired with a mentor and will be required to build on their respective business cases and prepare for the final showcase to a panel of industry leaders.
The programme is best suited for passionate entrepreneurs or “to-be-entrepreneurs” who demonstrate their commitment and clarity of thinking in a rigorous selection process including a video interview with the programme committee. Only about 15% of the total applicants are admitted to the programme. The entrepreneurs could be:
[a] Entrepreneurs with an existing business, now ready to scale or diversify
or
[b] 'Would-be-Entrepreneurs’ with a very well defined idea with legs
The ventures could be in any creative or cultural sector such as:
Creative Services – Advertising, Branding, Communication Design, Creative R&D, Cultural & Recreational
Cultural Sites – Archaeological Sites, Museums, Libraries, Exhibitions
Design – Architecture, Interior, Graphic
Entertainment – Film, Television, Radio, Other Broadcasting
Home – Decor, Home Improvement, Kitchen & Dining, Furniture
Lifestyle – Fashion, Jewellery & Watches, Travel, Food & Beverage, Health & Wellness, Toys, Accessories
New Media – Software, Video Games, Digitized Creative Content
Performing Arts – Live Music, Theatre, Dance, Opera, Circus, Puppetry
Publishing and Print Media – Books, Press, other publications
Retail – Digital, Physical, Omni-Channel
Traditional Cultural Expressions – Arts and Crafts, Festivals, Celebrations
Visual Arts – Painting, Sculpture, Photography, Antiques
Dates
13 Apr 2026
to
07 Oct 2026
Duration
15 Days
Programme
Fees
INR 5,60,000
Plus 18% GST
Application Deadline
30 Mar 2026
Early Bird
Fees
INR 5,20,800
Plus 18% GST
Early Bird Deadline
23 Mar 2026